novelties.
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The Internet Home of Jez Owen – Art Director – Graphic Designer – Illustrator – Writer & Researcher – Design Thinker
Character licensing style guide & product concept visuals.
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When music is less tactile does artwork still matter?
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Exploring the trade show booth as social space.
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Idents for food concepts from a high-end caterer.
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Exploring the various boons of creating content in-house.
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Bucolic diorama atop a box of cheese triangles.
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Google Earth mixed with the Old Testament – what’s not to like?
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Gamified web banner for Stan Lee’s cult TV show.
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Popular music is the soundtrack to our modern life. But why?
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The graphical superstar talks about his unique approach.
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Exploring the pagan origins of a family attraction.
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Investigating the interior design of the coffee juggernaut.
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Fine art curated by corporate automobile manufacturer.
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Lookbook for licensed merchandising programme.
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An ongoing interview and essay series exploring the culture and craft of film design.
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Considering Munich’s National Socialism research institution.
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Logo for ‘male centric’ internal communications initiative.
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Does the role of design in healthcare go beyond the purely functional?
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Props to support a TV script pitch.
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Remixed movie posters seem like they are literally everywhere.
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Advertising concepts for Munich paintball venue.
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Spoof advent calendar to package TV script pitch.
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Packaging for air sport ammunition.
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13 light, colourful, and exhilarating contemporary cues portraying the pace and excitement of modern life.
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Are tiny synths an affordable route into electronic music production or just disposable gimmicks?
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An on-going series of non-images.
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Improving on the original or expressing enthusiasm.
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Scratch built miniature tree-saving asteroid.
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An interactive, electroconductive graphic livery.
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2 little girls on the beach.
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Packaging & delivery concept for digital music.
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An illustration for an illustrator based on his illustrations…
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Fold your own fully playable mini-golf obstacle.
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Abstract works representing horological information.
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Different musical directions but all named after UK roads.
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Postcards packaged in a bespoke hazard-tape pack.
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A documentary with a very cinema-centric subject matter.
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So I caught the German bug for caravan enthusiasm.
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Are these devices a gateway for a new generation of musicians hooked on FM’s distinctive sound?
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Retro-style digital game for a medical diagnostics provider.
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Self-produced skateboard deck graphics.
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Vinyl sleeve concept using original illustrations.
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Paper skateboard models as NGO awareness tactic.
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A street art approach to climate crisis awareness.
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Half-baked graphic inspired by Bavarian bread culture.
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Scenographic inspired by Dennis Potter’s penultimate play.
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Coded alphabet for independent horror film identity.
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Product concepts utilising reclaimed branded materials.
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Trade show booth for the celebrated skateboarding NGO.
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Sometimes work completely aligns with personal interest, and when that happens it‘s damn good coffee.
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Deliberately obscure urban landscape.
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Marks to brand an internal initiative.
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One half of the driving force of multi-award winning graphic design studio Baxter & Bailey talks about how his team put together the extraordinarily dynamic brand identity for the London Soundtrack Festival, an event created to reflect the ever-increasing interest and enthusiasm for film, TV and games music and to acknowledge that London is one of the most important centre’s for soundtracks in the world.
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With a joint portfolio that covers blockbuster franchises Star Wars, Lord of the Rings, X Men, Kingsmen, Fantastic Beasts, Spiderman, Mad Max, and just about everything in between, the art department kingpins take a time out from the big time to talk about making their Nazi-flavoured cult favourite.
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The Eisner Award nominated comic book writer/artist reveals how he produced his own official James Bond story without being influenced (too much) by the cinematic version.
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To mark the 20th anniversary of his landmark film on the birth of modern skateboarding, Dogtown & Z Boys (2001), the award-winning director and legendary skateboarder drops in for a deep-dive into documentary.
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The artist discusses his full-scale recreation of the iconic, future-Baroque set from Kubrick’s landmark film.
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Kubrick’s executive producer for Full Metal Jacket discusses the practicalities of recreating the Vietnam war at London’s lugubrious Beckton gasworks.
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The filmmakers talk about making their documentary following a group of surfers chasing waves in the troubled location.
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The VFX designer talks about creating the modern sci-fi classic, a personal project that he developed with director & friend Duncan Jones.
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The mixed-media artist discusses his striking images of complete feature films condensed into one frame, exposing what he calls their ‘visual quintessence.’
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The industrial engineer discusses building the official DC Comics full-size replica 1966 Batmobile.
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The founder of Alternative Movie Posters.com discusses the trend for fan-art film marketing.
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The award-winning production designer reveals how much of a part design played in the shows huge success.
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The graphic designer discusses how working in the historical recreation mode requires a certain kind of designer with a special kind of creative process.
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The man behind the iconic ‘No Ghost’ symbol talks about its obscure genesis.
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The graphic design iconoclast discusses why Hollywood come to him for his style, not the other way around.
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The Hollywood creative director talks about branding Spielberg’s movie, both within the film but also it’s monstrous marketing.
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A semi-regular interview series.
A niche interest podcast in written form. an educational resource. similar to a great late-night, alcohol-fuelled discussion with like-minded individuals. Those included in the discussion will be those who created the work in question.
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